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auto_device_map

Runnable Rust SDK example auto_device_map.

/// Automatic device mapping for text and multimodal models.
///
/// Device mapping distributes model layers across available GPUs automatically.
/// This example shows both text and multimodal model usage with auto device mapping.
///
/// Run with: `cargo run --release --example auto_device_map -p mistralrs`
use anyhow::Result;
use mistralrs::{IsqBits, MemoryGoal, TextMessageRole, TextMessages, TextModelBuilder};
#[tokio::main]
async fn main() -> Result<()> {
let model = TextModelBuilder::new("meta-llama/Llama-3.3-70B-Instruct")
.with_auto_isq(IsqBits::Eight)
.with_logging()
.with_memory_goal(MemoryGoal::Utilization(0.9))
.build()
.await?;
let messages = TextMessages::new()
.add_message(
TextMessageRole::System,
"You are an AI agent with a specialty in programming.",
)
.add_message(
TextMessageRole::User,
"Hello! How are you? Please write generic binary search function in Rust.",
);
let response = model.send_chat_request(messages).await?;
println!("{}", response.choices[0].message.content.as_ref().unwrap());
dbg!(
response.usage.avg_prompt_tok_per_sec,
response.usage.avg_compl_tok_per_sec
);
Ok(())
}

Source: mistralrs/examples/advanced/auto_device_map/main.rs